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SPITE: PLAGUE PURGE
Action RPG (UNRELEASED)
As a Plague doctor, dash through hordes of maggots and infected to find the source of the sickness.
Project Overview
The team:
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3 Level Designers
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4 Game Artists
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3 Animators
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5 Game Programmers
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3 Technical Artist
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2 Composers
Production time:
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10 weeks half-speed = Around 200 hours.
Engine:
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Clockwork Engine as Level Editor and Engine (Proprietary Group Engine)
My Contribution:
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Designing the third level and boss arena
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Prototype in Unreal, move on to Clockwork Engine
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Level Propping / Level Art with budget restrictions ahead of Clockwork Engine
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Part of level, metrics and boss taskforce
PROJECT SHOWREEL
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