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SPITE: PLAGUE PURGE

Action RPG (UNRELEASED)

As a Plague doctor, dash through hordes of maggots and infected to find the source of the sickness.

Project Overview

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 5 Game Programmers

  • 3 Technical Artist

  • 2 Composers

Production time:

  • 10 weeks half-speed = Around 200 hours.

Engine:

  • Clockwork Engine as Level Editor and Engine (Proprietary Group Engine)

My Contribution:

  • Designing the third level and boss arena

  • Prototype in Unreal, move on to Clockwork Engine

  • Level Propping / Level Art with budget restrictions ahead of Clockwork Engine

  • Part of level, metrics and boss taskforce

PROJECT SHOWREEL

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