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Introducing Features: How Games Force Players to Learn New Interactions
The distinguishing take-away most gamers take from memorable levels almost always seem to be new and unique feature that the level is centered around. What’s often overlooked though, is how the feature works, is presented in a compelling yet intuitive way. A specific approach that I am a big fan of is forcing the player to take part of the feature and see it in action in order to let the player progress. This can be very challenging to pull of, but incredibly rewarding if it
Youcef Lounes
Nov 20, 20256 min read


Introduction
Hello! This is a new thing I'm gonna start exploring on my own free-time, as I like to make my own observations about what I find interesting in games and game development! If you find any of the content as interesting as I do and would like to share your own thoughts, don't hesitate to share them! Thanks for reading 🤠 Youcef ✦
Youcef Lounes
Nov 6, 20251 min read
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