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EGGSCAPISM
3D Puzzle Walking Simulator
Trapped in an Arctic lab with a Giant Egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure Game!
A game project intended to be short in favor of letting all disciplines set up pipelines. Specifically the programmers creating their own game engine
Project Overview
The team:
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3 Level Designers
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4 Game Artists
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3 Animators
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5 Game Programmers
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3 Technical Artist
Production time:
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4 weeks half-speed = Around 80 hours.
Engine:
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Unreal Engine as level editor
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Clockwork Engine (Proprietary group engine)
My Contribution:
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Designing entire experience with LD team.
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Set up all prefabs, and collisions
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Level Propping / Level Art with budget restrictions ahead of Clockwork Engine
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Part of story, level and metrics taskforce
PROJECT SHOWREEL
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