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3D Puzzle Walking Simulator

Trapped in an Arctic lab with a Giant Egg, you must find a way to send an urgent message for help in this 1940s first-person puzzle adventure Game!

A game project intended to be short in favor of letting all disciplines set up pipelines. Specifically the programmers creating their own game engine

Project Overview

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 5 Game Programmers

  • 3 Technical Artist

Production time:

  • 4 weeks half-speed = Around 80 hours.


  • Unreal Engine as level editor

  • Clockwork Engine (Proprietary group engine)

My Contribution:

  • Designing entire experience with LD team.

  • Set up all prefabs, and collisions

  • Level Propping / Level Art with budget restrictions ahead of Clockwork Engine

  • Part of story, level and metrics taskforce


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